![]() With the cooldown on Alistar’s Q, Pulverize, reduced by two seconds at all ranks, I do believe that it’ll fare quite well in the current meta, especially with champions like Leona making a comeback in competitive play. On the side of the champions that got buffed, the most notable champions that I want to point out are Zed, Alistar, and Karthus. Nerfs to Trundle, Wukong and Volibear aren’t as impactful to their gameplay, but I do predict that Volibear will be more of a top lane champion as to a jungler, due to the loss of his sustain in the jungle. So how do I interpret these nerfs? The nerfs to Ezreal and Varus will mean that while they’ll still be highly contested in both competitive and in solo queue, champions like Kalista, Kai’sa, Xayah (when paired with Rakan), and Ashe will also see more gameplay. Ezreal, Varus, Trundle, Wukong, Volibear were all met with nerfs, but I do not believe that they’ve fallen off the competitive meta completely, as not only the areas of their kits that were nerfed aren’t significant enough to completely remove them, but they will also continue to outperform other marksman champions in the bot lane (i.e. ![]() On patch 10.14, many champions widely picked in the current competitive meta were nerfed by the Riot balance team. This may or may not be a picture of Quest. Find the cosmetic changes below:Īrcanist Shako and Kog'Maw Infernal Vel'Koz, Karthus and Kennen Arcanist Zoe/Arcanist Zoe Prestige Conqueror Nautilus League of Legends is releasing eight new champion skins from the series Conqueror, Arcanist, and Infernal. ![]() Wukong remains a strong champion, but the nerf will decrease the duration of Cyclone (R ) in hopes to make him less overpowered in team fights. ![]() Voli’s base attack speed has been slightly decreased, while Frenzied Maul (W) has been reduced to half when targeting monsters. Trundle’s Frozen Domain (W) had its bonus attack speed decreased in the early game, while Varus had the maximum bonus damage of Piercing Arrow (Q) set to scale, and Hail of Arrows (E) decreased in the early game base damage.īoth recently reworked champions, Volibear and Wukong, remain targeted by the balancing team. Pyke has been significantly nerfed, with his base magic resistance growth and armor growth decreased, Bone Skewer (Q) mana cost, cooldown and base damage decreased, Ghostwater Dive’s (W) movement speed reduced to 40% in all ranks, and Phantom Undertow’s (E) base damage increased. Lastly, Zed’s Living Shadow (W) had a missile speed increase.Ĭhampions that will receive a nerf include Ezreal, whose Arcane Shift’s (E) cooldown has been increased, to avoid continuously running away from brawls. Kha’Zix received an isolated target bonus damage increased in Taste Their Fear (Q), Riven’s passive bonus damage has been increased, with lifesteal and critical strikes also applied to damage, and Sejuani, for Jankos’s doom, has received a buff on Permafrost (E). As per usual, we will begin with the nerfs and buffed champions, that are supposed to shake up the meta and bring some interesting plays into the stage.īuffed champions include Alistar, who will be receiving a cooldown decrease in Pulverize (Q), and Karthus, with a base health and movement speed increase, a damage increase in Lay Waste (Q), while damage to monsters has decreased, on top of Defile’s (E) mana restore being constantly active.
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